

Tiffany Castillo Posts: 3429 Joined: Mon 7:09 am

Navigate to your NV install direcory, and type "nvse_loader -editor". Scripts written with these new commands must be created via the G.E.C.K. Note that the "Enable Steam Community In-Game" option must be enabled in the "In-Game" tab of the Steam Launch NV as you normally would via Steam.Do not copy these files to the Data folder as with a normal mod. If you see files named FalloutNV.exe and FalloutNVLauncher.exe, this is the correct folder. This is usually in your Program Files folder under Steam\SteamApps\common\fallout new vegas\. May be changed or removed before the final release, scripts may need to be recompiled, etc. Mods may be released for testing purposes,īut please make sure that you let your users know that they may need to re-download the mod once the beta period is complete. This initial release should be treated as a beta, and should not be used in "final released" mods. If you are using an old version, you will be prompted to update when launching NV. We also support the 1.1.0.262 version of the NV GECK. We will update as soon as possible please be patient. NVSE will support the latest version of Fallout available on Steam, and _only_ this version (currently 1.1.1.271).

Modifying the executable files on disk, so there are no permanent side effects.Ĭontributions from: Timeslip, Elminster EU The New Vegas Script Extender, or NVSE for short, is a modder's resource that expands the scripting capabilities of Fallout: NV. (ianpatt, behippo and scruggsywuggsy the ferret) The NVSE team is proud to release the third beta of the New Vegas Script Extender.īy Ian Patterson, Stephen Abel and Paul Connelly
