


This question would fit into the "Fallout4 mods" - forum, but also here, because technically speaking, when you merge mods, you create a "new" ESP file, so it is "mod creation".

Sorry, if this isn't the right place to ask a question like this. I have already tried to "merge all the small mods" before (mostly weapon mods) and it didn't work quiet well (about 30 % of the weapons didn't work after the "merge"). Keep in mind that I also want to use some of those mods as "master files" for things that I am working on (I think it is possible to have a mod "depend" on an ESL file, right?) Most of the mods have their assets in archived files, but that shouldn't be a problem (just unpack all of them, "put them together" and pack them togehter again, so everything is in one archive file, right?) Merge all the small mods OR convert them into ESL files (whenever it is possible)? So, I thought I would just merge all of the "smaller mods" together into one or two ESPs.īut as I started looking into this a bit, I read somewhere that you can simply "make a small ESP into an ESL" with FO4Edit. Most of the mods are "small mods", like "custom weapon" mods, but there are also some larger ones. ) and currently I am getting very very close to the 255 (256?) ESP - file limit.
